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carlsfootprints
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« Reply #60 on: December 11, 2009, 04:03:02 PM » |
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help pu.. simple logic circuit na gumagamit ng switching.. nu pu ma susuggest nyo.. tenx..  kelangan kc pra sa project nmin..  simple? burglar alarm.. hehe 
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« Reply #60 on: December 11, 2009, 04:03:02 PM » |
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Denise_pat
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« Reply #61 on: February 07, 2010, 05:37:15 PM » |
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kame din poh...my project din s subject n yan....
circuit project daw n gumagamit ng logic gates....dapat daw mkakatulong s community problems... like alarms....pero wag n daw un mga yan kc common n.....o d kaya s games...gagawan nmen ng circuits like s mastermind and battle of ships....anu b pwede gawen project?...prospect ko ung s games of the generals..pero my iba p b kau idea....help nmn po..plz...huhu....
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motion55
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« Reply #62 on: February 07, 2010, 06:37:55 PM » |
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Basketball scoreboard and timer.
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marcelino
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« Reply #63 on: February 07, 2010, 06:54:36 PM » |
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kame din poh...my project din s subject n yan....
circuit project daw n gumagamit ng logic gates....dapat daw mkakatulong s community problems... like alarms....pero wag n daw un mga yan kc common n.....o d kaya s games...gagawan nmen ng circuits like s mastermind and battle of ships....anu b pwede gawen project?...prospect ko ung s games of the generals..pero my iba p b kau idea....help nmn po..plz...huhu....
denise, what about tic-tac-toe? I had once coded a tic-tac-toe with VHDL... di ko lang kasi makuha yung mga files ko. pero vhdl codes generate RTL after a successful compilation. I am suggesting tic-tac-toe because its rule is so simple. you could implement it using state machines...
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Denise_pat
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« Reply #64 on: February 07, 2010, 09:14:31 PM » |
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denise, what about tic-tac-toe? I had once coded a tic-tac-toe with VHDL... di ko lang kasi makuha yung mga files ko. pero vhdl codes generate RTL after a successful compilation.
I am suggesting tic-tac-toe because its rule is so simple. you could implement it using state machines...
ahm...,..d p po pwede ung microcontrollers.....s logic gates p lng po kc kme....s fifth yr p po kme gagamit nian.....pero mukha nga mas madli yan kesa games of the gen. sana nga lng my mkita ako schematic nia using logic gates........^^....salamat po.....
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marcelino
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« Reply #65 on: February 07, 2010, 09:23:19 PM » |
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ahm...,..d p po pwede ung microcontrollers.....s logic gates p lng po kc kme....s fifth yr p po kme gagamit nian.....pero mukha nga mas madli yan kesa games of the gen. sana nga lng my mkita ako schematic nia using logic gates........^^....salamat po.....
Di naman gagamit ng MCU. magdedesign ka so that you use logic ICs... Parang idedefine mo lahat ng mga logical patterns as table. from the table you will be generating, gagawan mo ng logical relationships. Pwede itong gawin similar to that of the state machines. ang idea, each step of the game is an input to the system so to reply to the opponent.
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tiktak
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« Reply #66 on: February 07, 2010, 09:37:55 PM » |
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basic gates at flip flops lang na program ko sa VHDL  sagot sa assignment namin dati, pede din simulation ng baseball generate lang ng random patterns ng pagtakbo. shift registers lang ginamit nung isang group sa amin dati
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« Reply #67 on: February 07, 2010, 09:47:14 PM » |
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Di naman gagamit ng MCU. magdedesign ka so that you use logic ICs... Parang idedefine mo lahat ng mga logical patterns as table. from the table you will be generating, gagawan mo ng logical relationships. Pwede itong gawin similar to that of the state machines. ang idea, each step of the game is an input to the system so to reply to the opponent.
aw...ganun po ba...hehe...,sori po..., ngaun plng po kc kme pngawan ng kme mgdedesign e..., ung iba previous projects nmen, puro gngaya lng din nmen ckt...hehe....anyway, pwede po further explanation pa...,hehe..,cnxa n..  
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marcelino
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« Reply #68 on: February 07, 2010, 10:11:41 PM » |
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aw...ganun po ba...hehe...,sori po..., ngaun plng po kc kme pngawan ng kme mgdedesign e..., ung iba previous projects nmen, puro gngaya lng din nmen ckt...hehe....anyway, pwede po further explanation pa...,hehe..,cnxa n..   medyo mahaba kung iiexplain ko lahat lahat. pero ganito ang idea, given tayo ng rules for playing tic-tac-toe. (pwedeng X ang machine or O ang machine). google mo nalang ang mga ito. pero kung tignan natin, may sets of reply ang machine so that it will not loss the game. example na rule (kunyari lang ha), kung naglagay ka ng X sa isang kanto, ang reply ng machine ay laging center kung ang center ay di pa nalalagyan. state machine nga.
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« Reply #69 on: February 07, 2010, 10:16:35 PM » |
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medyo mahaba kung iiexplain ko lahat lahat.
pero ganito ang idea, given tayo ng rules for playing tic-tac-toe. (pwedeng X ang machine or O ang machine). google mo nalang ang mga ito. pero kung tignan natin, may sets of reply ang machine so that it will not loss the game. example na rule (kunyari lang ha), kung naglagay ka ng X sa isang kanto, ang reply ng machine ay laging center kung ang center ay di pa nalalagyan. state machine nga.
ahm, you mean,..,ung machine ung kalaban....akala ko po kc player vs player...hahaha..,;D;D
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« Reply #70 on: February 07, 2010, 10:19:17 PM » |
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player vs player po pero ang ibig sabihin ni tita marce yung gagamiting solution is state machine either syncronous/asyncronous tama po ba tita marce?  EDIT: yung solution nito yung may bilog bilog tama?
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« Reply #71 on: February 07, 2010, 10:33:32 PM » |
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carlsfootprints
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« Reply #72 on: February 10, 2010, 12:04:26 AM » |
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okey lang yan denise.. nadadaan naman yan sa sipag at tiyaga  gusto ko rin mapagtuunan ng pansin ang pag-aaral ng state machines.. kaso hanggang combinational na lang muna ako.. hehe..
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taengbacud
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« Reply #73 on: August 25, 2010, 03:11:05 PM » |
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pahelp po sa logic circuits. ung theme po namin ay automation.
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